The force may be stronger in Star Wars Jedi: Survivor.
And with that, we’re transported to a galaxy far, far away in Star Wars Jedi: Survivor. As the player, you get to help Cal Kestis on his newest adventure and see it all develop in the hopes that he and his companions will finally discover a better future for themselves, despite the Empire’s dismal reign, which we all know will inevitably continue.
Star Wars Jedi: Survivor is an exciting journey into the life of a Jedi Knight who operates like a ronin – a wandering warrior without a tribe. Cal continues his struggle against the Empire in the best way he knows how, now that the Jedi Order is long gone. It’s a true epic, but it doesn’t preclude it from being improved.
Fix Framerate Issues
This is a fairly clear criticism. Since its release, the game has been plagued by performance issues, the most egregious of which is the continual decrease in fps. With performance mode enabled, you should be able to experience a buttery smooth 60 frames per second. However, this is not always the case.
There are numerous instances where the framerate will noticeably drop. This appears to be exacerbated while using photo mode. Fixing this problem throughout the game would be extremely beneficial to Jedi: Survivor.
More Fluid Animations
Cal is a skilled combatant as a Jedi Knight. His motions are deliberate as well as stylish. It’s just what we’ve come to expect from anyone claiming to be a Jedi. However, there are several instances where the animations aren’t the best, particularly when Cal is fighting the hostile aspects of the landscape.
Most of the time, it’s the adversary animations that are stiff. Killing adversaries can often appear to be as if they were merely deactivated, like a robot (or droid) falling to the ground. That makes sense while fighting actual droids. Stormtroopers and other biological life forms, not so much.
Dynamic Open World
Jedi: Survivor experiments with the concept of an open universe. Koboh is a large hamlet with a small village that houses Greez’s cantina. However, there are a plethora of different locations and outposts to explore with renegade elements like raiders and their residual separatist droids.
Even though Koboh behaves like an open world, it falls short of the wide environments found in other popular games such as Red Dead Redemption 2. Because opponent elements instantaneously reset when you employ meditation places, the open environment appears to be reset and following a script. There is no genuine dynamism at work. Adding a little of that spontaneity could make the world feel a little more alive.
Better Companion Combat Options
Cal gets the pleasure of participating in fight with several of his friends during Jedi: Survivor. He doesn’t have to go it alone all the time. It’s an interesting addition to the series. This technique, however, does not have a lot of depth or engagement.
The majority of the time, you’ll have two individuals battling side by side, but you can direct Cal’s companion to target a specific enemy, which can occasionally lead to cool team-up combinations. But that’s all there is to it. There is plenty of possibility to improve on this concept and create an engaging collaboration experience.
Expand Force Abilities
Fortunately, Jedi: Survivor expanded Cal’s access to the force from his last adventure in Fallen Order – at least in combat. That appears to be a result of his development as a Jedi. It’s incredible to witness him hoist a gigantic beast in the air or toss a handful of stormtroopers.
So, let us take it a step farther. Consider a game in which Cal has complete control over his environment in terms of the force. Instead of pre-determined items that can be changed by the force, the game could provide more dynamic environmental interactions.
Let Us Play As Merrin
Merrin, on the other hand, is just plain cool. She also has some terrible talents. Sure, the game is under the ‘Jedi’ umbrella, and she isn’t really a Jedi. But perhaps we can get a taste of what it’s like to be able to travel with the flick of a finger or utilize her power to repair destroyed constructions.
Her skill set would be ideal for handling the environmental traversal puzzles that the creators seem to enjoy throwing in Cal’s way. This is more of a wishlist item than a true requirement for progress, but one can only hope.
Make The Workbench Functional, Not Just Aesthetic
How many times have you passed a workbench and then continued walking? You’ve already customized your lightsaber and BD-1 to your liking. You’re not going to change the appearance of your blade, blaster, or droid at every bench you come across. Furthermore, certain meditation points, you can already modify your stance.
When it comes to functionality, the workbench is essentially ineffective. Why not have substantial lightsaber upgrades? Some hilts may be able to create a bolder blade that can improve defense or attack numbers.
Offer More Dialogue Options And Choices
Throughout Jedi: Survivor, Cal will be having a conversation with someone else, and 8 Ball Pool game will randomly offer you one of two alternative responses. It’s a nice idea, but it’s ultimately flawed.
Having any say in what Cal says, like the workbench, serves no use. For starters, it has no bearing on the outcome. Second, these moments are so infrequent in comparison to the overall amount of conversation that it’s a marvel Respawn incorporated them at all. So, if we’re going to have discussion alternatives, they should be more regular and effective.
Depict More Of The Galaxy
Jedi: Survivor is set in a variety of locations. Koboh is unquestionably a hotspot. We also get to visit Coruscant and Jedha, among other locations. These places, of course, are critical to the story Survivor is seeking to portray.
But what if the sequel is a larger galaxy-spanning adventure that takes in areas like the Outer Rim or Han’s home planet of Correllia? It’d be fantastic to see more of the galaxy that moviegoers are familiar with. And having a plethora of places to visit would only add to the majesty of wandering across an actual galaxy.
Greater Connectivity To the Rebellion
Cal has a lot going on. As a Jedi, he is wanted by the Empire and will almost certainly be executed if he is apprehended. Nonetheless, his willingness to resist the Empire at every opportunity, as well as his association with people like Saw Gerrera, prove that he is more than ready to lead a rebellion.
With programs like Andor and Obi-Wan, as well as blockbusters like Solo and Rogue One, it’s evident that revolt is brewing throughout the galaxy. It’s amazing that these elements aren’t more interconnected. Let’s get Cal to meet Mon Mothma or someone of similar stature. Cal, based on his character, should not be separated from film and TV-based Star Wars characters simply because he appears in a video game.